The world of anime and manga was changed forever by the advent of computer graphics. While the computer has certainly made leaps for 2D artwork, with software for digital ink and coloring, one of the greatest advances for the industry was brought about by 3D. Hentai anime production studios gained the ability to create products that may not have been possible before. In fact, many of these studios, were it not for the abilities given them by 3D computer animation, might not be producing video at all. The amazing thing about Japanese doujin circles, though, is that 3D hentai artwork isn’t just limited to the creation of video. Read the rest of this entry »
Archive for June, 2008
The world of 3D hentai movies has undergone some amazing changes to reach the point where it is today. Early efforts, a few years ago, were crude, with simplistic characters and stiff animation, but many titles coming out today are reaching surprising heights of realism. Skin moves and stretches, things jiggle, and even perspiration is realistically replicated in 3D. Hentai doujin creators are, no doubt, aided by the advances in 3D animation technology overall. As tools like sub-surface scattering, which makes for realistic skin, and radiosity, which gives realism to lighting, filter down from expensive studio software programs into lower cost tools affordable by anyone, the quality begins to rival works done by major studios. Read the rest of this entry »
For decades, the art associated with anime and manga, including hentai works, was drawn by hand and required traditional skill. When computers advanced to the point where full 3D computer generated animation was possible, it was, at first, cost prohibitive, and only large studios could invest in it. Eventually the technology trickled down to the home user, and doujin circles were quick to pick up on it. Combine this ability with easily scriptable engines like Flash, Renpy or Buredo, and you have the foundation for a new and growing market for 3D hentai computer games. Read the rest of this entry »